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Thank you for playing and feedback! I also have time stopping, you pick it up at level 2 and can switch between slowing/stopping time (latter becomes really necessary as you encounter more difficult turrets) :) Sadly, platforms don’t work great with arcade physics either. One issue is that while on platform, player velocity is set to 0 which prevents collision checking. I kind of overcame this with this hack: https://github.com/ovk/chronoblaster/blob/main/src/scenes/Game.ts#L284