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I really enjoyed this game. And the mechanic is actually somewhat similar to what I did in my entry, which I think is fun. In my entry, I freeze time, and you slow it down. I find your mechanic better though :D

I wish the player could go through the platforms from underneath (jumping from below,) because I died many times from hitting the platform.

I also did my entry in Phaser, and I’m going to look at how you made the player follow the platform when standing on top of them. I used matterJS instead of arcade physics, and I didn’t have time fixing it before submitting the game, but I think your entry can help me solve the problem.

(+1)

Thank you for playing and feedback! I also have time stopping, you pick it up at level 2 and can switch between slowing/stopping time (latter becomes really necessary as you encounter more difficult turrets) :) Sadly, platforms don’t work great with arcade physics either. One issue is that while on platform, player velocity is set to 0 which prevents collision checking. I kind of overcame this with this hack: https://github.com/ovk/chronoblaster/blob/main/src/scenes/Game.ts#L284