Hey WH, thanks so much for your detailed feedback man.
Indeed the movement control is very challenging to master, sometimes even frustrating. But since it's a puzzle platformer, I don't want to make this too easy either (e.g. adding a trajectory line during slow motion).
The 'margin of error' idea is very constructive. Platformer games do have a lot of helper mechanics like coyote time and jump buffer. I guess in the WHEELPOINT case, maybe when the player releases the mouse button on a wheel, we cast an invisible 'cone detector' towards the trajectory path to check if there's a star nearby... If yes, the game will then alters the player's direction toward the star instead of the original trajectory😉So, the bigger the cone, the easier to catch a star. It should be subtle though!
During the jam, I tried the moving wheel idea but it broke my hacky physics system, so I ended up playing safe by scrapping it😂
Anyway, thanks againnnn! I'm glad you enjoyed this small project sur :D