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Really cool aesthetics, it really had an interesting vibe I feel. The soundtrack was so fitting with the graphics, well done! I also really like your approach to using time, as a gameplay element and not just a simple timer. If you want to develop your game further, I think you could increase the gameplay feeling a lot with some minor adjustments to jump feel and collision with platforms. I also think that the turrets maybe was a little bit too tough, but I think that depends on what difficulty you want the game to have.

All in all, this was really a very pleasant experience!

Well done and happy jamming <3

Thanks so much for playing and providing feedback! A few people commented on jumps and platforms, so I’ll try to make some improvements after the jam. There are actually two kinds of turrets in the game (slightly different shades), the more difficult one introduced after you pick up “stop time” ability, to encourage player to use it :)