Super cool game! I loved the puzzles and environment art :-D
duendue
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That sounds awesome! I haven't heard about Codecks, but I'll check it out :-D For our coordination we used a kanban board in Trello to have a general overview of tasks to be developed. Most of our team were sitting together physically in the same location, and then we used Discord to share screens so we could follow along on what each person was working on, which was great :-D
Brilliant game! Really sharp and perfectly fitting for the theme and genre for web games. I could easily see this on Miniclip or Agame back in the day. Everything worked so well. I was especially impressed by the cel shaded 2D sprites, which really made the characters pop in the environment. I'm definitely going to try something similar in one of our next games. I think it's really inspiring to see a game made by a huge team like this. How do you structure your work and coordinate building the game? Really curious to hear your experience as a team :-D
All in all, well done, really enjoyed playing your game a ton ! Hope you've had an awesome jam!
Super awesome game honestly! It took me a try to understand when to use the 'E' Key and when to use left click, but when I learned that I managed to successfully make a bunch of dishes :-D
It reminds me a lot of Overcooked, which we also used as foundation for inspiration for our game. I think your interpretation is really awesome, well done! :-D
Cool game, I think choosing to make a rythmbased game is a great approach considering the theme of the jam. I like the mysterious art style, and the thumbnail is also pretty rad I think. The soundtrack was super retro, and reminded me of oldtimey 16-bit games which was super nostalgic.
Well done creating this game, I hope you've had a great time making it during the jam :D
This is a super cute game! I'm actually impressed that not more people have made rythm games, as it seems to lend itself very well to the time theme. I really liked the concept of the game, unfortunately (and ironically enough) something went wrong with the timing of the music in relation to the movement when I was playing, so it was more or less impossible for me to match up the movement beat exactly, as it was shifted a bit. It took me a while to reach a bit into the second level before getting thrown back instantly by a drone. I'll return to this game later, in another browser, where I hopefully will have some more luck.
Nevertheless, I think you have made an awesome game! Well done creating this :-D
Super sharp simple little game. This exactly the time of game you would see or play in the back of the computer lab in primary school, when you were getting bored of the teacher talking about how to use Word or Excel hahaha. It's a great addition that the player can adjust difficulty, it is welcoming for several skill levels.
Well done making this :-)
Super funky and spacey game :-D I love clicker games, and this is no exception. I think it is a rather unique approach, that the player can select how much time they have to beat the level, and then granting them the ability to fast forward within that period. That is an interesting interpretation and utilization of the theme I think.
Cool game, well done :-)
Great little game! It's rare that you see a puzzle game where you have to complete the puzzle in such a short amount of time. It was an awesome challenge! I think it's super cool that you've build everything in pure Javascript. You've managed to pull it off splendidly! In your opinion, what was the biggest challenge when you were building this game?
Anyway, well done, I enjoyed playing! I hope you've had a great jam :D
Okay this is a super awesome game! I must say the betting mechanic, letting the player decide how much time they want to spend was super original. It adds a ton of depth to your game, so it now is both a space navigation and a resource management game. Well done!
For some feedback, I think that the control scheme maybe could be adjusted a bit. I found it really hard knowing which direction the spaceship would move after crashing, so I ended up getting stuck in a loop of crashes, as I had to guess which way the craft would move. In addition, the constant rotation of the camera made me a bit seasick to a point where I had to stop playing for a bit. These are not major deal-breakers, but just some suggestions for further iteration if you were to be going forward with this. I think the originality of you time betting mechanic was super awesome! I also loved the time betting UI, it was super sleek.
Well done creating this, I think it is a solid entry! :-)
Ahh yes, the well known combination of pineapples and parkour :D I just love these random and wonderful merges of different seemingly unrelated concepts that happen around game jams! You have made a super cute game that is super fitting to the jam genre of making a HTML game. Back in the day this could easily be a classic platformer game on Miniclip or similar.
My favourite part was how fluent respawning worked. It is super important in a game where you die often, that the player is quickly back in the action, even after dying hundreds of times, and this you achieved really well.
A solid little game I think, well done!
Holy moly! This is such a simple and yet super sharp entry I think! It just hit something in me, where I had to keep trying again and again to beat my previous score :D
The music is great, and you have done an excellent job pacing the difficulty of the game I think. As a first major project in Javascript I think you have done an awesome job honestly! My first javascript project was nothing compared to this. I hope you had fun building it, I definitely had great fun playing you game :D
Amazingly cute little game! There were several times where I thought you had done some really clever things in regard to level design. Also, why don't we see more vehicle based games at game jams? I feel like it's always 2D sidescrolling platformers :-D This was a nice breath of fresh air. Your setting was also great, playing around as a tiny toy car was awesome!
Great game!
Top notch game! An excellent interpretation of the theme, utilized in a very original way I think! As with any game jam game there is room for improvement, but I think you really have laid the foundation for a great game here! It reminds me a lot of classic puzzle flash games from back in the day, which is great :-D
Thanks for this game, I hope you've had a great game jam :D
I couldn't full screen but I was able to play the game anyway :-D I think it's pretty interesting that you've decided to make a platformer going from right to left, as many platformers is in the opposite direction. I had to kind of think about my movement in a new way almost.
Cute little game, well done! :-)
Wow this is really one of those game jam hidden pearls! Your game is excellently paced, with a new unlock and facing new enemies at each level. You have found the absolute perfect balance between units and enemies. The game is essentially a puzzle game, about figuring out exactly which configuration you need to do, in order to beat the level.
You should really be super proud about what you've made, it is exceptionally difficult to balance a game, especially when working on it as as solo dev (which I assume you have, based on the itch page for the game). You deserve a lot more ratings and comments, as this is really a superb little gem of a game. I could easily see this being one of those classic flash games that I would spend many afternoons trying to beat as a kid. Well done making this!
Good luck with your finals, I hope it goes well! :-)
Classic and cute platformer. It reminded me a lot of those classic flash platforming games you used to see a lot in the 2000's on Miniclip and such. I think you've hit the tone well. You can also tell that you have spend a lot of time testing and adjusting the levels in order to make it possible to jump at the right times and in the right places. That is really great, and helped make the experience a bit more smooth. The music was a bit sad, which really got amplified each time I died. I really felt for the little jungle adventurer.
I hope you've had a good time creating this game :-)
The UI didn't work on my resolution so I wasn't able to play it properly :( It's a shame because it looks really cool, and seems to be a game right up my alley. I won't be rating this, as I think my experience playing won't be appropriate to how the actual game is.
Well done making this anyways, it seem like a really cool game !
Super super cool game! I had to play it a couple of times and read the page description once more to understand all the mechanics, but then it really made a difference for how well I was able to beat my opponent! :-D
I love the stick-man theme, it is super fitting for the flash revival category. I used to play tons and tons of stick-man themed flash games, so this really took me back haha
Well done creating this, I imagine you would've had to play test this a lot in order to figure out how to balance each power up in relation to your health and stuff like that.
Well done making this, I hope you've had a great game jam! :-D
Cool game! I think the character behaviour is really fascinating and something I think you could look into develop further and iterate on! It would be cool if the player was notified of how many stars they have earned (if any) when completing a level, but that is just a suggestion if you want to continue developing :-)
Thanks for making this, well done!
Whaaat, really cool game ! It was really really hard, but also super addicting. I kept saying to myself "Okay, this is your last attempt, then you have to move on!", but I kept playing just one more round :-D
I think that is a sign that you have made a super engaging game, with a solid gameplay loop.
Welcome back to game jamming, I hope you've had a good time creating this game. I think it's awesome!
Woooow I did not expect this to get so spooky :0
I played through the story with the hill in the end, and I was genuinely impressed by the overall narrative and dialogue. This is really well done for a game jam game! To everybody who might have issues running this game, give it a while to load. It takes a bit initially for the assets and everything to be instantiated, but then it should mostly run smoothly afterwards. I think this was really an original experience, and the gameplay and camera position was also atypical and novel.
A great surprise to find this, almost a little hidden gem I think. Well done making this!
Haha super fun game! Initially we also talked about making a gear based puzzle game, but I think you have done the concept way more justice by having it be based around a capybara haha :D
I always get excited when I see a game made in the Godot engine, as it was one of the first engines I really started working with for developing games. It will always have a special place in my heart for that.
Great game, thanks for making this! :-)
Wow, that was a super spacey game experience haha! The environment of being in a cubed box reminded me somehow of the portal games. I'm not entirely sure what I was supposed to do, but it was pretty cool jumping around, warping time and throwing some chops for a few minutes :-D
Well done, and I hope you've had a great jam !