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(1 edit) (+1)

What a pleasing artistic direction for this game! The gameplay reminds me a lot of Overcooked, and I like the tycoon mechanic and the physics of this game.

 The game gets a lot more interesting when you get a second cauldron, but it makes you wait around when you only have one.  Maybe think of a nice game mechanic to add a layer to the gameplay while waiting? (Clients could be rummaging through the shop and making a mess and you have to stop them, could be a nice gameplay mechanic).

Congrats on submitting to the jam!

(+1)

I agree, we realized early on that we had created a "hole" in the gameplay loop, each time the player had to wait around for a potion. We had hoped that for most circumstances, the fact that you could push around furniture and throw around ingredients would be engaging enough, but those are all surrounding features, and not really adding anything to the main gameplay loop. Having the clients rummage around is a great suggestion that we definitely will look in to, if we are to develop the game any further! :-)

Thanks a ton for commenting and playing our game. We hope you've had a great game jam :-D