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(+1)

I agree, we realized early on that we had created a "hole" in the gameplay loop, each time the player had to wait around for a potion. We had hoped that for most circumstances, the fact that you could push around furniture and throw around ingredients would be engaging enough, but those are all surrounding features, and not really adding anything to the main gameplay loop. Having the clients rummage around is a great suggestion that we definitely will look in to, if we are to develop the game any further! :-)

Thanks a ton for commenting and playing our game. We hope you've had a great game jam :-D