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(+1)

This would greatly benefit from a slow beginning, giving the player time to figure out what they're doing. Also a tip at the top: drag things onto the schedule. I was lost the first few times I played, and was frustrated the last time I played because I had no idea how to get better at the game because of a lack of feedback (or it was just too fast for my brain). Good points for innovation though.

(+1)

Thank you for playing and for your honest feedback! Currently the game lacks indication and feedback, and that brings unnecessary frustration. I’m aiming to fix that in the future.