Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

I like the vibe and concept, but this is unplayable. All the actions don't tell you which attribute to use, they just say "attribute". Fix this and even if it's not perfect it's actually playable. I want to love this, and know it can be good when I actually know how to play it. If I misunderstood or missed something let me know.

(+1)

you can use any of the three attributes that you consider appropriate. I'm going to correct the text so that it is better understood. Thanks for reading it and your constructive criticism.

All fair, and thank you for responding so quickly. I thought that might of been the reaoning, but then you would be tempted to only ever use your highest attribute and cheat. Look forward to the update! 

(+2)

You're right, anyone can cheat but don't lose focus: this is a solo game, what's stopping you from cheating? Who will tell you something if you roll a die again? Change a card or whatever?.

(3 edits)

Fair point, actually. I guess it is keeping that reality in mind. Let's be honest, we all do that sometimes. I've cheated at solitaire before. Also, reading it not at like, 3 in the morning is helping my comprehension of the game by multitudes. Though I'm still not sure I understand jamming the gun.

I reflected on your comment about using the attribute in actions and decided to make a change in this version. I have assigned a specific attribute to each of the actions, each attribute was associated with 2 actions. In this way I also achieve that the choice of the value of the attribute has an important weight in the game since if you are very good at fighting, performing actions that are not combat will be more complicated. Thanks for your constructive comments.