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(+1)(-1)

You forcibly set the quality of graphics for each brand of video cards, while not bothering yourself that video cards can be of different capacities, for 2 years you did not make "SAVE MODE" which is available in almost many games so that if something goes wrong, the player and the developers could understand what the problem was, while in the game itself I did not find the normal graphics settings.

Dude, this is either development sabotage or I can’t say with censorship words.

(-11)

My guy I did not manually set the quality of the graphics based on the model of the video card used. Why would I do something that stupid? There is about 20,000 lines of code or more throughout the entire project and most of all pre existing code is indecipherable. And I dont have access to the previous developers to explain to me their thought process when they wrote it. and they left zero documentation or code comments to explain it either.

Deleted 1 year ago
(+7)(-1)

Didn't the last some devs have like constant updates for months a few of yrs ago with hotfixs btwn?That sounds like a deathmarch (i dont work IT but it sounds like one). Doubt those devs had time to breathe or code neatly.  I'd guess at that rate you need to make sacrifices to put out a working game every month. This is why patreon games take months only put out fixes and dummy small patches but this game churned out build after fucking build at a harsh rate way back..

I think all sides needs to chill a bit and get some prespective. Makin games is a process and shit happens. Bitching to the devs about why its not good enough yet and being dramatic wont fix shit.

(+1)(-4)

I think this is a valid perspective. Making games is hard. and this is my first professional gig job where I was dropped into it and had to figure it out without direction by myself. I may have over reacted. I am merely trying to help people understand that I was given a rats nest of code to untangle. With which I have probably screwed up many times along the way