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Still reading and making notes on the entire thing, but just wanted to respond to the following:

Interestingly, the straightjackets stayed on after the boss fight, though I couldn't find an item or trait to explain why. Though hot, this rather interfered with my ability to do anything else in the dungeon after the boss fight.

You can just remove the straitjackets in the equipment menu. They aren't cursed.

Hmm, so it is; reloading my post-boss save, no one is wearing straitjackets, and my inventory is full of a complete set of non-cursed straightjackets of varying strictness (everyone also has two copies of the sleep-related suggestibility traits, for some reason?). I don't remember seeing that in-play, so there may be some funkiness with save/load going on... but I'll remember to try and take the straightjackets off for my Hard Mode playthrough.

By the way, you may want to wait until Friday for your hard mode playthrough. There are still some upcoming content additions in dungeons 3 (minor), 6 (major) and 13 (very minor). I'll also do some balancing on dungeons 8, 9,  10 and 15 .

Quick clarification, since the version number didn't change; I've been on bonus 1.0 this whole time, but didn't manage to get to the last two dungeons before the public release, since it took about 19 hours to get through everything from start to finish. You said last week that there'd be new content additions on Friday, did you just mean the public release of 1.0? Or is there a new version of the bonus file that I should grab for bugfixes and rebalancing?

(1 edit)

Yeah, the new bonus 1.0 differs from the bonus 1.0 of last week.

It contains the fixes/balances as shown in the changelog on the main page.