Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)(-12)

The code I have written for the past 1.5 years (not 2) was built on top a rats nest of previously written code going back over 5 years. Don't blame the guy who was hired at the end to come in and build the roof for the house collapsing when the foundation was not done correctly. Had I known the state of the project when I first joined I would have advised scrapping the entire thing to start fresh. And then you would be in the complete right to blame the code on me. But the code which is causing issues is not mine. Its hard to read through, functions can be anywhere from 400 to 800 lines of code long to do something as simple as "take damage" and it is like wandering through a maze without direction trying to understand how some of it was intended to work as I can't ask the previous developers how or why they did something. Or what they were thinking