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ooh this was fun and such a cool concept! i can definitely see how you could add more mechanics and different boss fights, maybe even different team compositions and stuff. playing it felt very satisfying, i was almost sad to have beaten it.

i was thinking that having the ghost only take damage from certain abilities was a good way to make the player use all the different characters, it would be even cooler if that behavior was forced mechanically… like maybe the ghost splits into lots of little units and that makes the archer better, maybe the warrior is single-target damage and is better when the ghost is a single unit etc.

anyway i really enjoyed playing this! thank you for making it!

(+1)

AW THANK YOU SO MUCH FOR PLAYING <33 appreciate your kind words!! if i come back to iterate and polish on this, that could definitely be an excellent way to approach it.

noooo thanks for making it and sharing it, i enjoyed it and it made me think and expanded my mind and all that!! gonna try Lone soon too, whenever i get a little free time.