I'm trying to understand how this game handles the issue of mental illness and/or loneliness. What I see is this: A Jump N Run game with slightly buggy controls in a dark screen.
We've seen setups like this in dozens of other games. Come to think of it, falling down could be seen as some kind of metaphor... if it is, I didn't understand it as such.
The game could have potential to be good, but it seems to fit more into a gritty Jump N Run jam than a game jam about mental illness.