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(+1)

I have played through the game completely. I think there is an interesting idea behind it. I think... Because at some point I realized that talking to the NPCs doesn't get me anywhere, but to look for the closest thing to an item in each room. The graphics are actually understandable to the extent that I succeeded well.

The characters really say things that would go through the mind of a person with anxiety disorder or destroyed self-esteem. Someone has written texts here who knows exactly what he or she is doing.

Since the game doesn't force you to read the dialogues, they didn't have any impact on me, since I could ignore most of them. That's a good quality for real life, but not for a game that is supposed to evoke certain emotions.

So for me it was more of a slightly confusing puzzle game with exhausting music. Too bad about the (possibly) good dialogues.