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I can see you spent quite some time in the physics, it's really precise and well done! 

It took me a bit of time to reach the end of the level, I like the fact it's a bit different to usual platformers, this is a really interesting attempt for something new thanks to the controls. There is a lot of cool ideas than can be added to this concept if you want to push it a bit further after the jam!

Oh and cool 8-bit music! 

ad physics: Thanks. I believe even  more "types" of jump can be set with the current model if the play area was bigger. One idea was to have some collectibles which upgrade your max momentum – thus making some sort of metroidvania with keys blocking  future area, allowing you to cross gaps you used to not be able to..

But I was outright scared switching to a smaller tilesize (say, half the current one) as I was unsure how well collision detection would fare if size of tile was odd. Also, block placement is via coords instead of having 2D char map which would be tiresome to convert to the new tilesize.

ad music: Yay for finally getting to adding music/sound into any gosu project. Next time it should thus not look like a such a hurdle and can be done much more quickly.