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(+2)

I think the idea is good, but the gameplay is a little too simple, and it gets boring fast. the idea of rocks blocking the path is good, but feels uninspired.

I would say add more variables (like 2 tiletypes that cant be near eachother) or maybe gameplay modifiers (like a limited time mode, or only beat with x amount of moves, etc...)

(1 edit) (+2)

Thanks a lot for playing my game and your feedback !

i agree, the rocks are here because they can resolve issue in procedural generation, i tought about remove them.

About the gameplay, as you can see, i want to put some succes in the game, like "finish 10 advanced level" "solve one difficult level in 1:00" ...

And yes, i tought about new style of "exotic" tiles, like city center, mall, ... Each with a specific rule ! 

I really agree with you, and i'm on my way to improve this game !

👍 

(+2)

I'm back with a major game update: a campaign mode demo with new tiles available ! If you want to test it and leave me your opinion I am very interested !