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(+1)

Thanks for the write-up on the influences and how you did the code, as it was super informative and fun to read! Ah, I think it might be because I rushed straight to play the O2A2Q entries that were on my radar when I got back to my own home pc after being tired from travelling, but I didn't notice that there was a random factor for the faces. Only that it was REALLY spooky about how I keep on seeing new faces if I start up the game from the very start (for this reason I never skipped the intro).

Ending 1 is hilarious and definitely took thinking-outside-the-box remembering what choice combos I had not tried before. Fun way to close the game with a little puzzle hunt.

The sci-fi influences are still tangible by how there are android clones in Graey's likeness. It's kind of a unique blend that there's a tackiness and being extra by imitating the baroque style from the past what would befit a billionaire like him.

One day I shall also do a proper comment on the game page.

(+1)

No problem, and thanks for the comment and kind words!

The randomization is admittedly still somewhat restrictive because I have a specific set of expressions to be shown on specific parts. (This is intentional though, for art direction's sake.) But even then, I'm glad its giving off the reactions I was hoping for haha. Glad finding Ending 1 was a blast for you too! And that is true about the android clones and Graey's general look, since my only option to give the sci-fi feel was through text. 

Glad you enjoyed this devlog! Thanks for reading! :D