Omg thank you for the kind words!! I'm honored it resonated with you so much
And thank you for organizing this bundle! :D
The initial due date was July 5th 2024, but we decided to extend the jam to be a little longer to help everyone get those finishing touches in! The deadline is now on July 14th 2024 at 11:59 PM PST.
As a reminder, you don't necessarily need to 100% complete the game you're fixing. We accept submissions for incomplete games, though we do encourage you to post somewhere that it's incomplete.
Good luck with getting those games fixed, and hope to see y'all make! :D
Below is a list of all the game submitted with a green wrench for the Worst VN Jam! These games are listed in no particular order.
If we included your game on this list when you didn't want to be, or if we accidentally skipped your game and you want to be on this, feel free to tell us!
For the best effect and to help decrease decision anxiety, we recommend using a random number generator to select the game(s) you want to work on! Remember to be mindful of the jam's rules and to respect the licenses the games and assets are under. There are 30 entries total!
Happy fixing everyone!
its really hard to turn off that side of your brain! youre not alone in this because even some pals I've talked to who are interested in this jam are having a tough time turning that off too.
i agree with catsket's advice! i want to add to their points too: make it extremely low effort. examples include: make that sprite in 10 seconds with your non dominant hand! trace over your old drawings in ms paint! base the story off a shitpost! keep all the typoes in! the most important thing i hope youre able to take away from the jam is having fun learning something new and having fun making something :D
There's no limit! You can make the game as long as you like~
1000 words is used as an example because I personally have done 1000 word VNs and played plenty too. I recommend checking out the VNs made for the Only One of Any Asset Jam (O2A2), because they're perfect in terms of what we think of a minimum for this jam. We'd rather have some low effort games than no effort games (as in, the dev makes the game immediately crash or unplayable), hence the minimum rule.
For the Fixit Jam, we are thinking of assigning participants a random game so all games have a chance of being fixed, though devs do not need to abide by what they are assigned and can choose something they prefer to work on. The idea is for someone else to fix the game you submit to Worst VN Jam, so you can fix your own game, but it would kinda defeat the spirit of what we were going for with the Fixit Jam.
The thing with Velox Formido compared to NaNoRenO is that the game has to be completed in the time allotted: no demos, no prologues, and it has to be a self-contained and finished game. Unfortunately I built my game's idea and visuals on having images of the flowers as choices, so no matter what, the flowers would have to be visuals, be it drawn by me or photo edited, both of which takes time orz.
I was thinking of publishing it after the jam for Blossom Jam, but I had a thought that it seems like it can be a part of another story I was kicking around in my brain, so I'm just gonna shelve it for then because it seems better suited to that story than a standalone piece imo.
That story will have its day in the sun, and maybe I'll be able to do a two day jam someday~ When I have better luck and less priorities, that is lol
God, I've been thinking about this for hours since I read it. I even read it twice and thrice even! And every time I do, I also think about the child I knew long ago thinking these same thoughts that Ewelina did.
Since growing up from being that child, it's also bothered me how some authors treat suicide as shock value. I have a planned game that's centered around suicide and dying and I'm always constantly worried about whether I should go forward with publishing it because I fear im not giving the subject matter the gravitas it deserves. I'm grateful for games like yours that capture and emphasize the reality of how exhausting and terrifying it is to be numb like that and not be able to get out of feeling like no matter how hard you try. It gives me more to think about how to handle this subject in my work.
Thank you for making this, and I'm glad you're still here. I also hope the food you cook is always delicious.