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(+1)

Beautiful game!! The graphical polish is amazing and this definitely looks like something that a team worked on! The control with the mouse was very chaotic, but with the environment reacting to everything the overall feel is quite loose and playful, which is great! Also leads to it feeling frantic (title is apt haha), especially since there isn’t really a way to get ahead of it (like how in Overcooked you can prep ingredients to get ready for the next set of orders, for example). Also with the perspective, throwing felt a little wonky sometimes haha

Overall though great job!

(+1)

Thank you so much for such a nice comment. It really means a lot! We are happy that the tone and gameplay have resonated well with you, we spend a long time trying to tune the flow and mechanics. It's true that throwing is a bit wonky, but if it is any consolation it used to be several orders of magnitude worse. There was a point where throwing had no honing ability, no added force and the hit box was waaaay smaller. Going forwards we have talked about maybe making some indication or pointer of the relative throw direction, to give the player an idea of how the throw will be.

Anyway, thanks again for playing and commenting, it is super inspiring to read! :-)