Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hello SmartAIGames,

Thank you for the honest feedback.
Yes, the game doesn't "care" if "win" or "lose".

I am aware the mouse controls are finnicky ,to say the least, because how I design it. They requires the mouse to be points at the ground and control logic for belt placement is off (see known issues). It's that what you when mean by "not good"? 

Noted about the camera. 

The timer is feedback for when to expect the packages and when belts need to be set up by to "win".

Thanks again,

Aaron

Yes, that is what I mean by "not good". Also Shift+RMB is very awkward. E.g. 'Q' and 'E' or 'Z' and 'X' would be much better. Having all of those options to be open is even better.

Regarding the timer, I mean why not just have a "Send packages" button without any timer. It is a puzzle game. Nobody likes to be on a timer when solving a puzzle.

Got it. Thanks for additional detail and clarification.