Pretty interesting idea and it's executed quite well. The instant-death traps felt a bit excessive at times, although I felt encouraged to keep trying since I learned the encounters better and better each time. The three roles also offer some replayability. Would've liked some sort of ambient noise or music. Overall, good job.
Viewing post in Peace: The Gathering jam comments
Thanks a lot!
I was thinking about "soften" the instant-death indeed. It's not because they are obvious to me that they are obvious hehe
An alternative I used is "left for dead" (I don't know if you get it), it's harsh but it's still a chance to win.
I hope I'll be able to play most of the games and yours, but I have some deadlines for the next weeks.
Good luck all and have fun! : )