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(+1)

Pretty interesting idea and it's executed quite well. The instant-death traps felt a bit excessive at times, although I felt encouraged to keep trying since I learned the encounters better and better each time. The three roles also offer some replayability. Would've liked some sort of ambient noise or music. Overall, good job.

(+1)

Thanks a lot!

I was thinking about "soften" the instant-death indeed. It's not because they are obvious to me that they are obvious hehe

An alternative I used is "left for dead" (I don't know if you get it), it's harsh but it's still a chance to win.

I hope I'll be able to play most of the games and yours, but I have some deadlines for the next weeks.

Good luck all and have fun! : )