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(1 edit)

thank you very much for your feedback. Indeed, several people told me that a story mode would be beneficial for the game, so yes, I'm thinking of making one! in addition, another mode "against the clock" should see the light of day. There will also be a series of achievements to complete.

Do you think that these different additional things could fill this lack of depth of which you speak, or  you think rather of new mechanics (new tiles)

I think for depth something else would be needed like maybe new tiles. But really when I talk about depth, I mean the player has to make interesting decisions, so maybe like a gamemode where you have a limited amount of moves could make the player think more about what moves to make

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Thank you very much for this idea! I don't plan to add new tiles, I'm afraid that the game and the player will get lost in a flood of exotic mechanics. However, the idea of a mode with a limited number of moves seems like a banger to me! Based on player feedback, a campaign mode will be added as well!

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I think you could add new tiles without the player getting lost in a flood of exotic mechanics. For example, you could have a set/type of levels that have a single additional tile (like a park that needs to have at least 3 houses around it or something you think would work better), and then swap that tile out for other tiles in other sets/types of levels. That way there is depth in that there is variety of mechanics, but they’re not all at the same time so they shouldn’t be overwhelming.

Just an idea! Love the game. :)

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I'm back with a major game update: a campaign mode demo with new tiles available ! If you want to test it and leave me your opinion I am very interested !