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A lot more fun than I was expecting, to be honest. There's a surprising amount of nuance with getting higher scores from creating longer chains or cross-chains, while having to do it quickly before the screen fills with too much fruit. I kept evolving my strategy as I realized how much I could do, and it got pretty tense after some time. And there's multiplayer on top of that? Heck yeah! I wish there was a little more in the audio department, but that's about my only problem.

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Thank you for playing. I can't take credit for all of the nuanced game design as the basic concept was based on an NES game called Krazy Kreatures. That game was basically forgotten about though so I decided to make my take on it. I thought adding multiplayer would be cool, although I'm not sure if anyone will play those modes lol. I'm definitely going to add in some music for the stages and some better sound effects soon.