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One of the best implementations of the theme I have seen so far. Really makes me fantasize about a Metroidvania where you get all time-based upgrades. I found it really fun I do think requiring a mouse was a poor choice when there are lots of other options for switching weapons. Hope you keep working on this!

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Thanks so much for playing and providing feedback! Yeah, not using mouse would definitely saved me some headache, but I though it would be more interesting to give player ability to shoot at arbitrary angles. I actually had more stuff planned for this, but didn’t make it all in time :)

I wanted to clarify that I meant requiring the mouse wheel to switch was a poor choice when there are lots of other options for switching weapons. Hope that makes sense. I thought the aiming with the mouse was intuitive so good one you for that!

(+1)

Oh, I see what you mean. You can also switch with 1/2 keys instead of mouse wheel.