heyy I love the look of your textures. How do you go about achieving this look can you detail out the steps, would love to learn from you if you dont mind sharing.
Viewing post in 3D Retro Plumbing, Wiring & Machinery comments
Hey, thanks for asking! These are really simple luckily - if you check the 'Sources' post under the Development log you can see links to the original images. I find photos and chop them up in Photoshop to lay them out for the mesh. Sometimes you have to get creative - the body of the pump is actually side of a jerry-can. The hub of the turbine is actually the wheel-hub of a tank - and so-on. Imagine it like you're kit-bashing models - just grab parts you need from other photos and stick them together - the pixellation hides a lot of sins.
I'll usually keep images in their original dimensions during modelling, and use brushes to add shading or detail. When I'm happy with the overall look, I'll export those images downscaled to an appropriately low resolution using 'Nearest Neighbour' downsampling for jaggy edges. You might have to tweak the pixellated image a bit after that, but it usually comes out quite tidy.
Best of luck!