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any thoughts on using terrain die without losing tempo?

if we are lucky enough, we can give it hollow property, but we still need to wait for next turn. so, this kinda forces us to play block dice on current turn(and duplicate them with mirror dice if possible) and hope that enemies don't deal much damage which is not very likely on near late-game floors(one time I had 3 big archers with 15 hp + strong attack).

so it's not very useful for perfect run(10k) in normal mode. but it's also kinda a must to go further in endless mode.

(+1)

The first turn is basically the most important. After that the enemies usually get boosted shields. The terrain die weakens your first turn. They will help you deliver massive damage, but eliminating at least one enemy in the first turn is very valuable, which is a tactic the terrain die impedes.

If you do endless mode you'll find that the enemies are tougher than the bosses. Your run will usually risk ending once you fail to eliminate one enemy in the first one or two turns. After maybe 15 games i have done better every time without the terrain die. There may still be an optimal strategy that can exploit it though.

I agree. after phase 4 on endless mode, enemies actually become strong enough to kill us in one turn. so, we cannot pass one round without attacking.

but the thing is: when we go further, base values of dice are getting weaker and weaker even if they are fully upgraded. and after certain point these dice are not enough. not just for attacking, blocking also becomes problematic. terrain dice would help about this value problem but sacrificing one round for terrain die might actually end the game. the only solution comes to my mind is being bulky enough (100hp maybe?) to absorb the attack when we use terrain effect.