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(+2)

I wish I liked this one more than I did. It's a really solid take on a traditional maze game with its own twists and turns, but there are a few issues I have with it. Stage 2 is a pretty big difficulty spike because the enemy moves too fast, and I think a more zoomed-out camera would've helped a lot in general. I don't really like how the controls force you to constantly be moving, and I think you should be able to stand still if you want to. While I get what kind of challenge Stage 5 is going for, I unfortunately often got into scenarios that were seemingly unwinnable. I honestly think there should've been unlimited lives, but if not that, there should've at least been a lives counter on the screen. This game has a lot of potential, but as is, it's a bit too frustrating for its own good.

(+2)

Early on I toyed with the idea of a button to stop moving and the opportunities that gives, but decided to keep it closer to the way Rally-X controls. The lack of better HUD is not good, and the difficulty is certainly due to lack of playtesting. I will try to address some of these problems on a later update. Thanks for the feedback!