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A jam submission

Witch HuntView game page

run around in mazes in order to recover your stolen ingredients.
Submitted by Jonny, SergioSal, PVentura — 2 days, 5 hours before the deadline
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Witch Hunt's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#542.6544.333
Fun#552.4494.000
Theme Use#582.6544.333
Overall#632.5014.083
Graphics#782.2453.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What was your favourite part of working on your game during GDM?
Sérgio: Designing the artwork, João: Programming the enemies, Pedro: Debugging.

What was the hardest part of creating your game?
Pedro: Designing the stages, Sérgio: Working on the sprites, João: Implementing the video files.

Did you use any pre-existing assets in your submission?
Sound effects and music.

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Comments

Submitted(+1)

It's fun, but very challenging. I wasn't sure what the brown thing was in the level. Should I be collecting that? It seems like the level starts over when I hit it. The enemy is very aggressive in the first stage, maybe it would be good to ease the player in with 1 or 2 easy levels first. The enemy on the 2nd stage was really fast, faster than me, so I don't think it's possible. The limited view area is an interesting idea though to increase the challenge further.

Submitted(+2)

Nice. By reducing visual area(2nd level) it gave another depth to it which is similar to the previous level. Minimum keystokes(in the tutorial). Learned something from it. In game zero bug found. Nice work. Game need polishing. How many life remains isn't visible in the game. Graphics cane be improve, but not necessary. Love the way it closes zooming out then close, found only this game in 2 of my jam journey. There is one bug though which not inside the gamplay, when ever i loose all the the lives the music didn't turn on (which i muted) but if use the file>new sound restart. End of the day it's really nice game ♥. One question : which tools/language you use to make this game?

Developer(+2)

I will be adding a better HUD in a later update and the sound thing will also be fixed. Engine used was Clickteam Fusion. Thank you for the feedback!

Submitted(+2)

I wish I liked this one more than I did. It's a really solid take on a traditional maze game with its own twists and turns, but there are a few issues I have with it. Stage 2 is a pretty big difficulty spike because the enemy moves too fast, and I think a more zoomed-out camera would've helped a lot in general. I don't really like how the controls force you to constantly be moving, and I think you should be able to stand still if you want to. While I get what kind of challenge Stage 5 is going for, I unfortunately often got into scenarios that were seemingly unwinnable. I honestly think there should've been unlimited lives, but if not that, there should've at least been a lives counter on the screen. This game has a lot of potential, but as is, it's a bit too frustrating for its own good.

Developer(+2)

Early on I toyed with the idea of a button to stop moving and the opportunities that gives, but decided to keep it closer to the way Rally-X controls. The lack of better HUD is not good, and the difficulty is certainly due to lack of playtesting. I will try to address some of these problems on a later update. Thanks for the feedback!