I love the angry-birds style destruction. Glass seemed a little too difficult to break, and it felt very tedious to get my ship to have enough momentum to damage any objects. The gravity beam was fun, but it could also be very janky and frustrating after an animal had been completely secure. It would have been nice if once the animal hit the bottom of my ship it was "magnetized" or otherwise completely secured until I turned off the beam, because I often found myself freeing an animal and then needing to try several times to bring it back to base and it would fall out of my range just as I got close. The buttons, UI, and art are all very polished and the story line is evident throughout the level design and gameplay. Great game!