The sound and 3D models are great. (Look at the water shader!)
Gameplay-wise, I struggled with mouse sensitivity. And I would love a little more explanation with the commands.
Also, this game gave me Raft vibes!
Funny that you mention the water, cause that was an asset we pulled from the internet. That and the astronaut model were the only art assets though, everything else was made by our awesome art people on the team.
Thanks for the feedback on the game! The explanation side of the game is lacking cause we kinda ran out of time...
Raft was not our inspiration for the game, but I can see what you mean.
Thank for testing the game!
As one of the the programmer of the team, I totally understand what you mean, even I had some issues with how the game was played (as much on the gameplay side than the controls). Personnaly, it was my first game jam and it was sure a learning experience. I never really tried to implement most of the stuff I did in previous projects but now, I know what did go wrong. I don't know if you reached the end of the game, but you are basically softlocked when you are sent back to the menu because of the state of the mouse. Hoppefully the next one will be better!