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An excellent little game.

It's absolutely stunning that this was made within 72 hours.

Font, theme, and art aesthetic are all on point.

Sound effects are completely fitting.

Character models have their individual charm and provide indication on their preferred terrain.

The game provides a surprisingly challenging level of difficulty using RNG as a basis. You sometimes need to send your low level heroes on uncertain missions to raise their stars, and you have to choose within a limited pool of candidates, while planning ahead in regards to their natures and preferred terrains.

If there is one thing I would ask, it's for more quests to train lower level heroes stars. Towards the end, if you fail in a mission with your best heroes, it becomes a foregone conclusion that your low level stars aren't going to make it, and despite their being four days, there are no quests to increase their states.

I do love it though. It's charming, and reminds me of historical accounts of the Battle of Marathon.