Game itself is a fun small game, can be very applicable for mobile devices, the gameplay itself seemed a little bland with it just being tapping over and over again with no form of player variation (unique playstyles) in the game, the sound and aesthetics of the game however are really well polished, I think the implementation of the limitation was interesting story wise but it didn't really bring much to the end product other then an extended health bar.
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Thanks for the feedback
Yes, there were big problems with the balance of the game, so some moments turned out to be the same and not very interesting (although at the last levels, with increasing difficulty, everything seems to become more interesting). Unfortunately, the limitation just had to be screwed somehow in a ready-made concept, and nothing came to our mind except to slightly alter the system of losing (we hoped very much that any other limitation would win).