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The reactive crowd audio is rad! The sound design gave me a decent understanding of the action and allowed me to be successful in the few rounds that I won. However, the 90-degree turning felt too limiting because it seemed my opponents could move freely. The player could receive footsteps, and the enemies a heartbeat, to help fill the gaps. I’ve also encountered a bug where the player gets in a death loop after their first loss, dying immediately whenever a new game starts.

By the way, I made a game similar to this for Game Off 2021 called Bladius. We took totally different approaches, so you might find it interesting. Playing your submission has reminded me that I really do wish to finish it someday.