gotcha about the shadows. I was able to make the jumps without them so it wasn’t a game breaker or anything but definitely something to look into if you ever decide to expand on the game. Depending on how deep you want to go on the technical side of things, there are lots of low-fi tricks you could use in place of GoDot’s built in shadow stuff.
That’s funny about the sword, I had a feeling it might’ve been a cut feature. The game is probably stronger without it anyway because without an attack the focus is solidly on jumping around and dodging the enemies.
While it does look cool, probably would be best to remove the sword because if the character is holding a sword the first thing a player is going to do is try and swing it. That was definitely my first instinct.
Grenade was a fun treat, maybe not as cool as an awesome ninja sword, but probably better suited to the gameplay style.