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(10 edits) (+2)

Hey would you be interested in porting this to Gamemaker 2 or Godot and use a custom engine maybe a DX version. I think you can make a much better game if you do this instead of using GB Studio (as it's limited in freedom). If so let me know, I'll help (could be fun). I've done this sort of thing before. You'll lose GB compatibility, but you can stick to the spec anyway. 

(Example in built in about 2.5 hours)

https://2d-knights.itch.io/zledas-adventure-concept



that looks cool. I couldn’t play it on my ipad (no keys) but the graphics look spot on. 

Thanks, I threw it together quickly (sorry no touch screen support) If the author of this project doesn't want to work on it maybe I'll turn it into something or release the source. 

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Nice work and thanks for the offer, but I’ve enjoyed the challenge of working within the limitations of thr Game Boy. Having the game playable on original hardware is one of the appeals of the project.

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Cool. I suggest using pure GB Z80 assembly then as it may become difficult to mold GB studio to make a decent Zelda Engine especially as you continue to add features. 

https://www.chibiakumas.com/z80/Gameboy.php