Hi bought this for 15 dollars and realized the sprites are on a tiered system. I purchased again for an additional 5 dollars to get me to the next tier but i lost everything. the download page now just shows the free sample. I've emailed both invoices can you send a link for all of the 20 dollar content please.
2D Knight
Creator of
Recent community posts
Cool. I suggest using pure GB Z80 assembly then as it may become difficult to mold GB studio to make a decent Zelda Engine especially as you continue to add features.
https://www.chibiakumas.com/z80/Gameboy.php
Hey would you be interested in porting this to Gamemaker 2 or Godot and use a custom engine maybe a DX version. I think you can make a much better game if you do this instead of using GB Studio (as it's limited in freedom). If so let me know, I'll help (could be fun). I've done this sort of thing before. You'll lose GB compatibility, but you can stick to the spec anyway.
(Example in built in about 2.5 hours)
https://2d-knights.itch.io/zledas-adventure-concept
I did most of the pixel art, but Christerious (www.twitter.com/Chrysterious) did the music.
Update: Bug Fixes (Thx to RoboDusty & SonderGaming)
Fixed
- Off by 1 error for monsters array so snakes can appear in battle.
- Monster misses showing 0 damage
- Various tile layering bugs (house interiors & water)
- Dual equip bug giving additive attack power and hit rate
- Bug empty hands attacks using weapon animation
- Wounded characters not showing wounded status in menu
- Couldn't back out of menus in battle
- Re-entering town sent you to the debug town.
- Random warp to ocean after battles
- Being placed one tile too low after battles;
- Walk thru walls when holding two directions.
- Crash when item menu opened with no items in battle.
- Softlock when selling items (selling disabled)
Remaining
- Can't use items/techniques outside of battle
- Using/Equipping items doesn't decrease their count
- Using magic doesn't reduce/cost technique points (TP)
- Shields decrease physical attack & hit % too much
- Can't completely remove equipment (only replace)
- Npc's in Inn are all soldiers
Update: Bug Fixes
Fixed
- Off by 1 error for monsters array so snakes can appear in battle.
- Monster misses showing 0 damage
- Various tile layering bugs (house interiors & water)
- Dual equip bug giving additive attack power and hit rate
- Bug empty hands attacks using weapon animation
- Wounded characters not showing wounded status in menu
- Couldn't back out of menus in battle
- Re-entering town sent you to the debug town.
- Random warp to ocean after battles
- Being placed one tile too low after battles;
- Walk thru walls when holding two directions.
- Crash when item menu opened with no items in battle.
- Softlock when selling items (selling disabled)
Remaining
- Can't use items/techniques outside of battle
- Using/Equipping items doesn't decrease their count
- Using magic doesn't reduce/cost technique points (TP)
- Shields decrease physical attack & hit % too much
- Can't completely remove equipment (only replace)
- Npc's in Inn are all soldiers
no problem its an exploration platformer where a character leaves home to search a labyrinth filled with treasure. i want to make something like Legacy of the wizard https://www.youtube.com/watch?v=_4pCo2xNPOE but in a Game Gear style.