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Started at ~9.45, going to Time and count number of Runs trying to reach the Boss this Time, maybe its useful.

I like the new Titlescreen opening and the grainy Looks of the Background. The Optionsscreen Titlefont seems ragged on the diagonal Edges.

It says to press Mouse1 to shield, when its mouse2(RMB). Also says Press 'Key:Tab' when on the explosive Pistol/slot 1. Its fine for shieldgun/slot2 tho.

I don't particularly like the new Shieldguns fire animation, it feels a lot bigger then it actually is.

Tab to lock your current Guns stats is nice, the new Tooltips in the beginning aswell.

The overarching Map being bigger(?) is nice, but it leaves a lot of Room on the Sides. Maybe horizontal Progression?

Still no Idea what the 2 Symbols mean, I keep forgetting which is the Shop and which is the Heal.

Molniya is missing some Words on the detail Text at the bottom I think. Or maybe they are just off-image?

Shops Guns are trash as always, maybe I'm just unlucky.

I like the new Sprites and Animations you have everywhere in general tho, makes it look and feel a lot more polished.

New Powerups seem amazing, shame I traded my SMG away before getting it.

And there Ends run 1, accidentally seemed to have closed the Game by doubleclicking?

Loading pops up shortly when it finished loading, not when it actually starts to load over the full duration. Odd.

I wish I'd be able to check my Guns stats while picking Powerups. Also Rerolling costing as much as a powerup, of which I can afford pretty much exactly one after each level seems useless.

And died in Run2 right in the Map before the Boss. 

Didn't have enough Runes to reroll in Run3, didn't like any of the Options and couldn't just return back to save my Runes.

And run 3 over. I'm going to quit here (for now) to try out some other Games. Its still as addicting as previously, and has a lot of juice-improvements. Overall played until 10.25, so roughly 40 minutes for 3 Runs.

Thanks for playing and the feedback! Great to hear you find it addicting.

The Optionsscreen Titlefont seems ragged on the diagonal Edges.

Yeah I haven't touched that font since last time, I will fix it I promise.

It says to press Mouse1 to shield, when its mouse2(RMB). Also says Press 'Key:Tab' when on the explosive Pistol/slot 1. Its fine for shieldgun/slot2 tho.

Its called Mouse1 by default it Unity, but yeah its confusing I'll change it manually. I think that Key:Tab thing came up after I fixed a crash  before DD, will fix thanks.

I don't particularly like the new Shieldguns fire animation, it feels a lot bigger then it actually is.

I don't really like how it came out either actually, somehow the regular explosion I used earlier felt punchier... Will revise it.

The overarching Map being bigger(?) is nice, but it leaves a lot of Room on the Sides. Maybe horizontal Progression?

Map graphics are bigger but its 2 levels shorter than before. Do you mean the sides outside or inside the map? (if that makes sense)

Still no Idea what the 2 Symbols mean, I keep forgetting which is the Shop and which is the Heal.

I think I'll just give in and put tooltips on everything in the map.

Molniya is missing some Words on the detail Text at the bottom I think. Or maybe they are just off-image?

I'll look into it.

Shops Guns are trash as always, maybe I'm just unlucky.

Its VERY random what guns you get there. I think you're right though, makes it a pretty bad thing to aim for if you have no idea if there's nothing at all of worth.

Loading pops up shortly when it finished loading, not when it actually starts to load over the full duration. Odd.

I think I just missed something, will fix.

I wish I'd be able to check my Guns stats while picking Powerups.

Good point, especially since I added gun specific skills. 

Also Rerolling costing as much as a powerup, of which I can afford pretty much exactly one after each level seems useless.

I added it pretty shortly before DD, thought it would be too good if you could reroll too much. But after playing some myself too, yeah its too expensive still and I doubt it'll hurt if you can reroll a few times.

It was mostly graphical, bug fixes, and other behind the scenes stuff for this update. Tried to make the gameplay feel "tighter"; amount of levels a bit lower, smaller levels (a lot smaller for later ones), pretty much removed the Spawner enemy (it wasn't fun), changed spawning patterns and AI behaviors. Thanks for playing.

Do you mean the sides outside or inside the map? (if that makes sense)

Outside. The inside Map is fine, and the outside Graphic is nice, its just that its filling up 1/3rd of the Screen maybe.

I had an idea about changing the background depending on where you are and then what you hover over. What do you think?

I'd have to see it in Action. But the Background Image isn't really the Problem, the current one is good. Its that theres so much empty Space while at the same Time requiring you to scroll up through the Map so far.