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(+1)

Some thoughts I wrote down while playing it:

  • When I click an item in the inventory, I can drag and drop it to the equipment. But this doesn't work the other way around.
  • Kinda feels strange that diagonal movement costs the same as hori//verti movement.
  • Disengagement costs 2AP, maybe make this more clear.  Especially since it applies even when you're not bordering an enemy.
  • Those ladybugs are damn though HP wise. Problem is that they are very easy to deal with if you know how, it just takes time to wittle them down.
  • Giant bat took me by surprise when it survived the two hits and hit back for 9 damage.
  • Disengagement cost feels strange if you're not bordering an enemy.
  • Equipment (e.g. helmet) isn't reflected on Paco.
  • Ladybug lunge goes through diagonals with walls in it.
  • Goblins are absolutely brutal, being able to attack at both two and one range and doing 4 damage (even against helmet + gloves + chainmail) means that you're forced to slug it out. I died when encountering the two at the start of the sewer. Unless I'm mistaken, there isn't really a way to beat those without taking damage right?
  • Without any meta progression, there wasn't really any reason for me to continue after that.
  • In general there seem to be too many filler battles, fighting X bats + Y ladybugs + a giant bat time and time again gets old quickly.
  • Also, did I miss skills? I don't think I encountered any.

Anyway, very good promising game, keep it up!

Thanks for trying it out, and even more for leaving so much feedback.

  • I'll try making inventory management more consistent. I didn't allow easy drag & drop when unequipping to avoid the player doing that by accident, but maybe that's not necessary and it's more confusing that anything else.
  • Diagonal movement costing the same is on purpose, it adds some strategic value (I guess lol)
  • I'll make the disengagement cost more clear by turning to red the AP point it's going to take before moving, just like with the skills.
  • Final game will let you see your current equipment on your character sprite, but that's still a bit far away. ^^u

About your other points, I'll try balancing stuff better for the next demo. Giant Bat will probably get a color swap to make it clear that it's different from normal bats, and yeah the whole demo should be beatable without taking damage. Goblins are hard yeah, but that's because I want the player to explore the whole cave section before entering the sewers, since with any good weapon the Goblins fall with 3 hits. What do you mean you missed the skills? If you found the longsword, broadsword or mace, those come with skills. Also, a tip for Goblins, they are weak to fire!

Anyway, many thanks again for trying it out! :)

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I'll do another playthrough. I only found the chainmail, gloves, and helmet. Unfortunately I didn't get a lot of chances to practice fighting the gobbos since I died rather quickly.

Am I missing something here? Found the longsword which should grant me some skills, but nothing shows up:

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Press S to show the skills panel! From there you can assign skills to the bottom bar, or just use them from there.

It's stated on the itch page and the ingame help section, but still, I should add a proper tutorial on the next demo. ^^u

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Ah, thanks. I completely missed that. You should probably at least have a button on the UI so pressing S isn't the only way to find it. Also, it's quite common to automatically assign skills while the bar isn't full.

Also, number keys from the keypad don't seem to work for assigning skills.

Edit: being able to use skills really mattered, managed to get to the thank you not now.

Yeah I can imagine you had a bad, or at least quite difficult time the first time around, specially not being able to dash around. Hope you had more fun this time around!

And yeah, numkeys don't work since those will be used for movement, for those that don't like having to click to move around. Apparently it's quite common in roguelikes.

I'll take your feedback on skills filling automatically, good idea.