Thanks for playing!
Currently there is no map dialogue with the villager (there was on my last demo but I've refactored how dialogue works since then and didn't get time to update talk targets on the map to work with the new changes). Also they're not supposed to target her. In my last demo they did and I felt like it was too much for the first real map (especially because a lot of the people playing weren't already familiar with this type of game), so I kept her in as fake anti-turtling incentive (so players may try to play fast because they think they need to save her, despite her not actually being in any danger) for now.
I'm not planning on porting over mechanics like pair-up/rescue from FE but I do have some similar mechanics planned, they just fell out of scope for this demo.
Different expressions are also planned for future demos I just didn't do it this time because art is the bane of my existence.
>I guess there's no way to save Simone
You're welcome to try ;)