I played the first two missions and had a look at the third, some things I noticed while playing:
- The switch between spoken dialogue and actions ("The boy gathers his things and the two head to the training ground") isn't clear. Consider using a different font or italics or something.
- The character art is very good (especially considering what you posted earlier on /agdg/). The strokes on your artwork are very rough though, consider using a fixed width brush and drawing the artwork at a higher resolution and then scaling it down. Evelyn looks really off, and Cassius seems to be leaning backwards.
- Tha AI(?) backgrounds are fine.
- Middle mousebutton for unit stats will fuck over people with laptops.
- Controls are weird, maybe because I'm used to Fire Emblem emulator controls, but mixing mouse and keyboard feels strange regardless.
- Cassius almost got one shot by a crit by Lucerne in the first mission, and then died the next turn. Might be coincidence, but I got a whole lot of enemy crits while playing. I think normally Fire Emblem games tune down the enemy luck stats on normal difficulties.
- Nice, fighting bandits with axes during the first mission, feels very Fire Emblem.
- Couldn't talk to the villager, the bandits also don't seem to target her. Don't know if she's meant as anti-turtling incentive.
- No rescue/pair up mechanics like in some of the FE games? That would add an extra layer of depth.
- You probably need different expressions for your characters. Seeing Lucerne grinning while seeing Simone's body is kinda strange.
- I guess there's no way to save Simone? The art looks extremely silly here, although I don't know if I prefer the alternative well-drawn gore.
I really enjoyed it, felt very Fire Emblemlike.