Love the atmosphere, the music is nice and the art (the ones that i'm assuming are not placeholders) look great, its really good and I love it. Although the art on the main page looks really weird almost like its AI generated with touch ups but the cutoff on the left should be fixed, i'm sure it can look great but it just looks really low quality with a cut like that right now. Played it with mouse and keyboard, and the controls were not intuitive, assuming the main focus is on controller, but I eventually figured it out (Saw that you list them in your game page but didn't know until I started writing this). It would be neat if the piano notes played when shooting synced to the music or had some more depth to them. Playing the same 3 notes over and over got repetitive fast, and annoying to listen to especially when it would clash with the bgm. I like that the levels are (I assume to be) procedurally generated. But with how the levels & enemies are it devolved into kiting all the enemies and running around the map pretty quick. I did not enjoy this style of gameplay but that's just me (I think vampire survivors is kind of like that so if that's what you're going for you got it), especially since you can't see the whole map. Corners and walls were difficult to predict which made it more difficult to maneuver around with hordes of enemies chasing you. Enemy hp increased too fast and they become too tanky which would be fine if not for the above mentioned map issues. Upgrades you do have are cool, but I didn't really get far enough to play around with them all. With how great the art that you do have looks I think you're on track to a very pretty game, with some gameplay fixes I'm sure it will be a lot of fun. There's alot going for this game and I'm excited to see what you'll bring next DD.
Viewing post in Ephimera and the forgotten memories jam comments
Thank you for taking the time to play my game and sharing your thoughts with me. I'm grateful for your detailed feedback and appreciate your insights and suggestions.
I'm glad that you enjoyed the atmosphere, music, and art style of the game. I'm always looking for ways to improve my art, so I'll definitely take your comments about the artwork into consideration. I will try to fix the issues that you mentioned that make it look low qualit.
I'm sorry to hear that the controls weren't intuitive for you, but I'm glad that you were eventually able to figure them out. Some kind of tutorial is need.
I completely agree that the audio needs to be reworked, I will focus on that for the next DD.
I understand that the gameplay style may not be for everyone, and I appreciate your feedback about the difficulty of maneuvering around corners and walls with hordes of enemies chasing you. I'll see what I can do to make the map more user-friendly and address the issue of enemy HP scaling too quickly.
I'm happy to hear that you found the upgrades interesting, and I hope that in future playthroughs you'll have more time to experiment with them. I'm committed to improving the game and will take your feedback into account as I continue to develop it.
Once again, thank you for your feedback and for supporting my work. I hope you'll continue to follow my progress and that I'll be able to deliver an even better gaming experience in the future.