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(+1)

I think im just bad but I got demolished in Arcade mode. Had the AI get like 18 scr or something crazy in a turn and wiped me tf out. I think the shields mean if you take that card you take 1 dmg? Alot of the mechanics weren't super intuitive and reading them each time isn't exactly fun todo. its cool that the card layout if different for what I assume is each character, and by sheer dumb luck I made it past 1 enemy so I saw the shop which I think is pretty cool. Making the AI dumber might make it more accessible to idiots like myself. Otherwise I think its a neat idea, presentation is nice (I really like the coin flip at the start of each match, it having a shadow really make it look cool). Maybe a more visual tutorial and highlighting activatable abilities and separating passive abilities and color coding text (Like dmg, healing, and other effects) might make it easier for people to understand. Since most players aren't going to be reading most of the text unless they're really invested into the game.

(+1)

thanks for playing and glad you liked the presentation

I think the shields mean if you take that card you take 1 dmg? Alot of the mechanics weren't super intuitive and reading them each time isn't exactly fun todo.

shields reduce DMG by one, you can see what a modifier does by right clicking a card with one on it

its cool that the card layout if different for what I assume is each character

it's a random chance where more normal levels are more likely to be picked

Maybe a more visual tutorial and highlighting activatable abilities and separating passive abilities and color coding text (Like dmg, healing, and other effects)

all hopefully in the future. i only say hopefully because i think making a real tutorial will be a pain