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(1 edit) (+2)

Hi Keltfire, thanks for playing my game and for all  your encouraging feedback. You don't believe how happy  your words made me!
Card-based locations  combined with a character that visibly roams the world - that's the combo I wanted to explore with my prototype (don't want to call it a game, yet). I know some games doing the one or the other - but having a combination of both - no game in sight. I think there is potential in this, so I will try to explore the idea further. Your suggestion is great, and the Zombie battles need some more improvements, I think. Just to make it more tense and dangerous - having the player always walk on the edge of survival would be fantastic. Each encounter and choice making it a real matter of life or death. But this is the hardest thing every survival game is trying to achive, not sure, if I am succeeding in this. Anyways, thanks again. If you have more ideas or feedback - you are always welcome!