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I absolutely loved this game, I wish I had had more time to play it on stream because I really wanted to get to that boat on my first playthrough! I will definitely be coming back to this game later because I really enjoyed it; you have a great system for card-based locations, enemies, and items. As I had mentioned on stream, I think it would be cool if some of the more flimsy items (like branches, food, etc.) would break if you use them in combat, that way there's another easy to understand layer for combat. All around, amazing work!

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Hi Keltfire, thanks for playing my game and for all  your encouraging feedback. You don't believe how happy  your words made me!
Card-based locations  combined with a character that visibly roams the world - that's the combo I wanted to explore with my prototype (don't want to call it a game, yet). I know some games doing the one or the other - but having a combination of both - no game in sight. I think there is potential in this, so I will try to explore the idea further. Your suggestion is great, and the Zombie battles need some more improvements, I think. Just to make it more tense and dangerous - having the player always walk on the edge of survival would be fantastic. Each encounter and choice making it a real matter of life or death. But this is the hardest thing every survival game is trying to achive, not sure, if I am succeeding in this. Anyways, thanks again. If you have more ideas or feedback - you are always welcome!

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All items except weapons are consumed in battles now. This makes battles and decisions little harder (like: "do I use the tape in battle or better keep it for crafting? - if I only could find another stone..." - thoughts like this can come up). Weapons have durability - can't fix it for now, but this is coming soon.