Thanks for playing, I'm sure you'll get to the boss some time! The map is meant to be the first of 2 or 3 areas, so there'd be more bosses if I can get to that point. But having the difficulty at a reasonable level is pretty hard when I've played it so incredibly much myself, I find it too easy now.
i'd say the current one is much more fun since there are now outright silly combinations, which i think you should focus on and expand.my favorite combination was quadzooka + wild at heart, which would make 3 rockets whiff entirely. it was hilarious. that and wild at heart + the laser weapons. having super silly combinations such as this is what makes games interesting.
Yeah you're definitely right about that, there's a million things I'd like to do I just need the find the time to do it heh.
some weapons (namely satellite) are still much weaker than before. the difference between getting a super-spreader shotgun (which is really good with wild at heart) and a satellite as your first drop is night and day. i mentioned this before, but perhaps droprates can be tinkered with a bit more, since my run quality was noticeably different depending on what dropped. i could get something that immediately clears rooms without me having to move, vs something like a basic rifle which requires a lot of movement, skill, accuracy, etc
Always trying to improve the drop rates. I do want a bit of randomness of course, so every run won't start of as easy/hard. But you're probably right that it could be flattened a bit in the early game. Satellite for example is a lot more situationally good, might be better to not have it spawn at all early.
some sounds are a bit weak. the fire laser reminds me more of a printer than a deathray.
Needs changing yeah.
some small issues with music in menus. in the main menu, starting pauses the music abruptly instead of some fadeout effect of something.
I find everything to do with loading stuff really annoying in Unity. It was a quick fix I did because if you didn't mute it the music started lagging, but I'll make it a fade out.
pausing the game keeps the music, but only in my right ear? thought my headphones broke for a bit there.
The short explanation for that is that its playing sounds through a 3rd party library for DOTS (there's no official audio support) which only has 3d sound, so the music is playing and constantly getting shifted to the audio listener. Pausing can cause it to get out of sync. However, music can just as well be played the normal Unity way; it'll be a bit convoluted and annoying with two ways of playing sounds but it might still be better.
Thanks for the encouraging words!