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(+1)

beaten the demo as usual.
i really like the cutscenes and the story.  so far, every demo introduced a new gimmick of sorts, but i think you can still get mileage out of it. something like the one-way portal was only used once - you can totally incorporate that again elsewhere in the next desert level. don't be afraid to pad things out a bit. otherwise, the combat was good and much harder than before. i needed to think quite a bit about my next move, i like that. some enemy compositions (2 dinos + 1 sloth) were much harder than others, though. restarting would also re-roll the enemy party composition, so i couldn't "redo" a bad battle and could instead just get luckily and play against a weaker party. perhaps you could determine the enemy party outcome at the start of the map, and keep it that way between saves. the multiple choices and discussions with non-friendly NPCs were enjoyable.

as always, it's a great game and i'm always hungry for more. unsure what the secret was, though?

here's some bugs i found:

>the angel feather item that resurrects a party member was used and did nothing. tea worked fine otherwise, it seems that only that item is wonky

>had a crash when Mosca was left alive against 2 dino enemies. one attacked, game crashed. reloading gave me a different party with no issues

>when reloading, your map icon is placed on top of where you saved, which looks weird if you have a fight there. you need to select your current position to continue, instead of being placed in the previous tile as normal.

>when your save is "fixed", your perks/stats aren't chosen. perhaps remind the player to do that?

keep up the excellent work!

(+1)

Thanks for playing, your feedback is always useful.

I do plan on using the teleporters more later, but I prefer to keep things varied if possible.  Enemy parties in the later levels didn't quite get as much attention as I would have liked. They are random, but there's a method in place to prevent certain combinations of enemies. The fact that you encountered a party with a high HP enemy plus 2 dinos means I forgot to do something.

There are 2 secrets really, the first one was the advanced classes of which I've only implemented 1 so far. The other is just an Easter egg with a low chance of occurring.

The feather bug is news to me, the item seemed to work fine during testing so thanks for telling me. It's the exact same method as characters that spawn a new enemy when defeated and such only you spawn a defeated player instead. I think I know how to fix the other bugs actually.

The perks resetting is not a bug, I give everyone a free respec because I haven't implemented that feature yet and I don't want players to be caught off-guard if I do a balance change. Now the real question is why I haven't done it when I clearly have a method for it? Honestly I have no idea, just forgot about it.

Thanks for playing!