beaten the demo as usual.
i really like the cutscenes and the story. so far, every demo introduced a new gimmick of sorts, but i think you can still get mileage out of it. something like the one-way portal was only used once - you can totally incorporate that again elsewhere in the next desert level. don't be afraid to pad things out a bit. otherwise, the combat was good and much harder than before. i needed to think quite a bit about my next move, i like that. some enemy compositions (2 dinos + 1 sloth) were much harder than others, though. restarting would also re-roll the enemy party composition, so i couldn't "redo" a bad battle and could instead just get luckily and play against a weaker party. perhaps you could determine the enemy party outcome at the start of the map, and keep it that way between saves. the multiple choices and discussions with non-friendly NPCs were enjoyable.
as always, it's a great game and i'm always hungry for more. unsure what the secret was, though?
here's some bugs i found:
>the angel feather item that resurrects a party member was used and did nothing. tea worked fine otherwise, it seems that only that item is wonky
>had a crash when Mosca was left alive against 2 dino enemies. one attacked, game crashed. reloading gave me a different party with no issues
>when reloading, your map icon is placed on top of where you saved, which looks weird if you have a fight there. you need to select your current position to continue, instead of being placed in the previous tile as normal.
>when your save is "fixed", your perks/stats aren't chosen. perhaps remind the player to do that?
keep up the excellent work!