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The AP-based approach to combat is really interesting. The only complaint I have is that I had to beat a lot of enemies by repeatedly doing attack -> shield block -> wait (if AP is low) which got tiresome after a while. Maybe shield block can auto-target if there is only 1 enemy? Also, having a system where you can avoid all attacks would theoretically lead to a situation where a lv. 1 character can defeat a lv. 99 enemy  - curious to see how this will be addressed in the full game.

Dungeon exploration felt pretty good - it felt worth it to go down each "path" to get a chest full of items at the end. New weapons seemed to make a big difference in combat effectiveness. Ranged feels very different than melee.

The game's difficulty is BRUTAL. Especially the goblins at the end. One mistake or misclick and all your health is gone in an instant. I eventually made it to the end but died a bunch of times lol.

As others have mentioned, equipping the skills with the number keys is a bit unintuitive. I also accidentally unequipped my skills a few times - I think it was when I right-clicked to cancel a skill, which somehow unequipped it? Otherwise no real issues with the UI.

Hey, many thanks for trying out the game and leaving some feedback!

Glad to read you had some fun. I've been thinking about having some skills have a cooldown so you can't spam them, but I'm still thinking about it. Might be a good solution to avoid the shield block spam. Also, I don't think I mind having a low level player being able to beat a high level enemy, as long as it's very hard to do but still possible. I'll have that in mind when balancing the game in the future.

The difficulty being as it is is more or less done on purpose. I didn't have the time to put an actual boss fight in this demo so I made the goblins difficult to beat. Glad you were able to make it to the end tho! Not many have been able to do so, so I'm glad to read it's possible for a new player.

So yeah, many thanks! I'll try to put more work in the areas you mentioned, specially the skills management. Hope to see you at the next demo! :)