It's been a while since I saw this game, I remember when it was just a lil combat prototype whippersnapper.
My initial feedback is the same I give to lots of devs in DD, I get so tired going through tutorials that show me every feature of the game. I can't fit it all into my brain in one tutorial sitting, I prefer to be shown one feature, try it in a real level, shown another one, add that one to the gameplay experience... so on. Rather than a big dump at once where I don't really get it.
I played the android build because I assume it's not as tested so maybe my feedback there will be valuable. Overall the touch controls felt good, I could drag around and do what I wanted. The main issues were UI. Text hard to read, text not fitting on screen and ending with a "...". The "^" "v" and "X" buttons up top for dialog look odd when they're half hidden. I think you should find a better way to put them up there besides only showing half the button. Oh actually the biggest issue was battery drain. I think your game was draining the hell out of my battery, you might want to take a look.
The music at the home base.. I think you need to take another pass at that melody. Rest of the music was fine.
I got stuck at the shrine in mission 1-3. I have to do something with the lamb monsters?
Overall it's cool to see that this game turned into a full experience. Art is good, dialogue is good, combat is good!