> weird UI and recolors
Thanks :D
> fullscreen
About that, the game's resolution is fixed atm, I'll add that to my to do list
edit: game now scales on fullscreen mode
> auto attack
For [M1] skills, hold it down with the cursor over a target and it will lock-on that target (even projectile skills) even when the cursor is not over the target anymore so long as it's pressed down. And for keyboard hotkeys and [M2], only single target skills will lock-on using the same method.
> disjointed point of entry
Yeah, the level generator atm generates the level and picks the corners furthest apart and places entry points, and (I need to work on this part eventually) rotate the generated level to make entry points coherent.
Thanks for trying out my game.